![]() I’ll be honest - I haven’t picked up a C&C game since Westwood's originals. Many familiar, and iconic, units return: Marines, Zerglings, Zealots, Siege Tanks, and Mutalisks - to name but a few.Ĭommand & Conquer 4, on the other hand, feels alien. Natural expansions and choke points are core components of gameplay. You don’t even necessarily feel compelled to study the tech-tree or unit charts yet. ![]() Everything feels familiar, and you’re at ease in your first game. All the basics from the original Starcraft, like the mechanics of resource and unit management, are just as you remember them. Starcraft 2 is like returning home after a long journey.
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